Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Tuesday, October 23, 2018

To Add Or Not To Add, That Is The Question

Note: I started to write this post shortly after the events described below happened. I fully intended to publish it shortly thereafter, but I ended up taking a right at Albuquerque and things went a little askew. I still think this is an important issue, so I'm still publishing it.

I finally gave in and admitted to myself that I was never going to play the copy of Cards Against Humanity that I'd purchased a long while back. Since I'd never even opened it, I decided to bring it in and donate it to the library where I work. We have a small game collection that I'm planning to grow, so why not? Right? I brought it in and handed it off so the game could start along the windy path all items follow in my library to be added to the collection. Then, a couple of days later, this copy of CAH came back to me because someone who works for me - rightly - had reservations about adding it to the collection. I'll admit I felt a little defensive. Like most people, I don't like to have my mistakes pointed out, but since I didn't want to make a decision from that initial reaction, I took it back and said I'd think about it.

Then I turned to Twitter. And to friends. I turned to WorldCat to see who else owned it. I thought about it overnight. I'll explain how I made my decision in the following paragraphs, but let me cut to the chase first: we are not adding it to my current library's collection.

How I arrived at that decision was somewhat circuitous, but in the end the biggest factor with whether or not to add something to a collection should always come down to context. Here are most of, if not all, of the arguments I saw and/or had:
  • The whole point of CAH is to be offensive. To make you cringe, and then laugh at your own discomfort. I don't enjoy that kind of humor, personally, but I don't want to get in the way of people who do.
  • Context is so important with offensive materials. For instance, libraries stock Mein Kampf so we can learn from history (although, considering the fact that we have Nazis in this country again, it didn't work).
  • We don't yet have a collection development policy for our board game collection, so how can I really include or disallow anything? (We obviously need to write one.)
  • Some might try to call this game satire of a sort, but satire needs to punch up and this game does a lot of punching down. Disrespecting and making fun of disenfranchised and disadvantaged groups is not satire - it's cruelty.
  • Board games have more power than other objectionable things to do immediate harm. All I could think about was students checking this game out of the library and playing it in the student union, and having a transgender student or a disabled student walk by and overhear. Reading a horrible book only impacts the person reading it.
  • I know this isn't censorship. My library has printers, and CAH is open source, so students can still play. We don't have rules about what people can and can't print, so I am not blocking their access to it.

I know how other libraries handle this game. I specifically sought out other librarians who handle games collections to ask their opinion. So that copy of CAH ended up in the recycling.


cards against humanity in a recycling bin

Please note that I reserve the right to delete comments on this post or close comments all together. I know I've opened myself to claims of censorship, despite the last point in the bullet list above. I used to be a free speech purist, but I know better now. Words can do harm.

Thursday, February 4, 2016

Just for Fun: Would You Like to Play A Game?

I know the title of this post could lead you to think I wrote about War Games this month. It's true that would be a worthy post, if for no other reason than to goggle at how young Matthew Broderick and Ally Sheedy were in that movie. But in this case I really *am* asking you if you'd like to play a game, because I have fallen deeply and madly in love with independent board games.

The games listed here aren't in any particular order (except I left my favorite for last), nor is this list an exhaustive representation of games I've loved and played. To be honest, this is more a way to flush out other board game lovers among my readers and followers than anything else.

photo borrowed from the successful Kickstarter campaign

A long time ago in a galaxy far, far away, I attended Unpub 4 - an annual unpublished games festival. While I was there, I got to meet Daniel Solis who makes great board and card games. I haven't played all of his games yet, which makes me feel a bit of a slacker since he's since become a friend, but of the ones I've played thus far, Belle of the Ball is my favorite. The point of the game is to throw a better party than the other players, and there are things you can do to both make your party better and to muck up other parties. It has elements of luck (card draw) as well as strategy, which is a winning - pun intended - combination in my mind. Also, the art, by Jacqui Davis, is perfectly suited to the theme.


picture borrowed from the publisher's website

Imagine if the Gashlycrumb Tinies by Edward Gorey were turned into a storytelling card game, and you'll have a good idea of what Gloom is like. Each player has a family and the point of the game is to make your family miserable and then eventually kill them off. Along the way you can make your opponents' families happy as well. The fun of this game isn't necessarily in the winning or the losing, however. The best part is the stories you tell to make the cards you play make sense. Did your opponent just give a member of their family a likely terminal disease? Well, if you have the right cards, you can tell a lovely tale of a miraculous cure culminating in marriage to the doctor who cured them. Of course, it's possible that your opponent will in turn have that same doctor fail to show up at the church. To be honest, this is a mild story compared to some I've told and/or heard when playing this game.

Martin Fivebones supervises a game of Takenoko between me and my boyfriend.

Pretend you're a gardener for the Emperor. Sweet gig, right? But then the Emperor is given a giant panda who is allowed to wander around the gardens, eating whatever bamboo he wants to eat. You're still expected to tend and expand the garden, but you can't harm the panda. That's the perhaps overly twee premise of my favorite game, Takenoko. The learning curve on this game is pretty steep, something that is true of a lot of independent board games I've played, but after that first game it's all good. You have quests to fulfill, such as growing a bunch of pink bamboo to a certain height or getting the panda to eat one pink and one green and one yellow section of bamboo, and the first person to complete enough quests also gets honored by the Emperor. Yes, it's hella complicated. Yes, it's worth learning because there is something so satisfying about it - win or lose.

How about you? Do you like board games? Which are your favorites?